> temporal RDO improvemements Hmm, interesting. Is this "standard" curve compression based on whole-frame complexity (which 1.1 doesn't have AFAICT), or something more sophisticated like per-block tracking? It doesn't seem like anything related is in SVN yet...
Re: Ghost, Ptalar and demos
Date: 2010-03-08 03:55 am (UTC)Hmm, interesting. Is this "standard" curve compression based on whole-frame complexity (which 1.1 doesn't have AFAICT), or something more sophisticated like per-block tracking? It doesn't seem like anything related is in SVN yet...